A 5E Thieves Guild Adventure! Use clever planning, deception, or brute force to rob a city!
One night. Three jobs. Through coercion or free will, your party has been tasked by the Thieves Guild to carry out jobs during Alderbrook’s Festival of Lights. Plan your heists, equip yourselves in the black market, and take anything that isn’t bolted down! But beware – the city guard will be on the lookout, and cause too much mayhem, and bounty hunters will start to hunt your party down!
An Adventure for Level 6 Characters In the World’s Greatest Roleplaying Game.
Standalone Adventure: This setting-agnostic module can be inserted into any existing campaign or used as a standalone adventure or one shot.
Features:
- 64 pages of crime-ridden-content
- Over 120 stealable items
- Over 30 statblocks of NPCs to steal from, fight, or both
- Seven jobs to choose from, including robbing a band of adventurers and kidnapping a noble
- Disguises, traps, and more available to purchase in the elusive black market
- Mechanics for the town guard to try and stop you
- Mechanics for bounty hunters who hunt down troublesome parties
An Adventure For All Parties
This adventure is great for all parties and all alignments – after all, the roleplay repercussions of a good party needing to do these jobs for one reason or another could create incredible moments and character development!
For newer or less-experienced parties, this adventure gives them practice with mechanics such as sleight of hand, disguise, persuade, and stealth. It also introduces some unique roleplay scenarios for them to explore. It also lets them explore their inner murderhobo in an environment that may… encourage it.
For roleplayers, this adventure can be done (nearly) without a single combat encounter. Guile, deception, cunning, and great roleplay are rewarded and can get them through without a single drop of blood.
For more rambunctious players… well, it’s called Midnight MAYHEM for a reason! Should the party want to cause trouble, tipping over merchant stalls and publicly evading the town guard, the Thieves Guild leader will throw in a hefty gold bonus. After all, she wants to make a statement.
Mechanics Compatible with 5e, Adventure Compatible with Everything
The adventure is compatible with 5e systems such as D&D. In addition, this module is also roleplay and story driven, so it it can easily be converted to other roleplaying games systems and/or modified to fit your current world.
“Midnight Mayhem” is property of Leopard Print Press, all rights reserved.