Swyvers is a light-weight set of rules married to a full set of tools and tables for running a game in the chaotic sprawl of The Smoke, its many districts and The Midden. What a city it is — corrupt officials, looming war, rogue sorcerors, monsters below and nobs above. Violence rests as thick as the smog, nothing is sacred and it’s always bloody raining.
Swyvers is a game about bastards. You and your gang of criminals scarper through heists and sewers, stalk through the filth of The Smoke and, if you’re lucky, you’ll make it out with a few extra shillings. The whole of this city is your filthy, sickly oyster.
Welcome to the gang. Put on your soft shoes, grab a cosh, and let’s get Swyving!
This module contains:
- All the rulebook content, split in two Journal modules: one for the Players and another for the GM!
- Player compendium: 4 Journal Entries, with 43 page entries in total
- GM compendium: 3 Journal Entries, with 85 page entries in total
- 4 Character options: default Swyver, Ruined Nob, Ratman Exile and Hedge-Swyver
- 8 starter kits: packs of items to make the character creation easier
- 33 Arseholes & Adversaries: the enemies you can face while walking in The Smoke
- You will need some equipment to face these enemies, right? So, you will find here:
- 53 weapons
- 11 armours
- 62 items, split in different categories (clothes, tools, laterns, food)
- Do you like magic?
- 20 spells totally configured
- 40 spell components
- 12 despots (curious about it? Only for GMs)
- 90 Rollable Tables: all the tables that are available in the game…
- 81 Macros: several tables were mixed in single macros, improving the QOL for GMs!
- Includes macro to generate your Smoke city, single districts, detectives, and some more!
And that’s not all! It includes the Introductory adventure Blue Cheese, Left to Rot!
- 5 scenes: all the maps you will need to run the adventure
- 9 actors: the new enemies and NPCs for the adventure
- The Journal with the complete adventure text, totaling to 43 page entries!
This is a digital version of the Swyvers game for the Foundry Virtual Tabletop. A Foundry Virtual Tabletop base license is required for use. Check the package page for current module compatibility. This purchase will give you an activation code to be activated through your Foundry account. Afterwards you will be able to download and access the module via the Foundry application.
You should receive your content key around 15min after your purchase. Please, check the SPAM folder if you are not seeing that. In case of problems, please, contact us.
“Swyvers” is property of Melsonian Arts Council, all rights reserved.